King Melcon Talorc
Bredia, Oscaria (rarely used)
At a Glance
The Kingdom of Vales is a large nation located to the east of the area known as the Rift on the continent of Vendia. The majority of the population is made up of Murians, Aereth’s indigenous humans, with a smattering of other races and species residing on Vendia. In its distant past, the culture of Valesia was significantly impacted by a legion of the Roman Empire.
Bredia, as it was previously known, has also been significantly influenced by Travelers from the Roman Empire of Earth when a Roman legion became trapped on Aereth. In fact, their modern military structure is modeled after Rome’s. This makes them a formidable ally or enemy.
Geography & Geology
Size & Location
The Kingdom of Vales is located in the eastern region of the continent of Vendia. It is split in two by the Naica Mountain Range, although there are enough gaps where the range has eroded away that migration east and west is not tremendously impacted.
Climate varies from temperate to sub-tropical in the south and southeast.
The Kingdom of Vales is a large nation with a variety of terrains. On its east coast are coastal lowlands and barrier islands that rise slowly to the rolling hills and foothills of the Naica Mountain Range. The Naica range runs from the far northeast to the southern region of Vales. To the west of the Naica Mountain Range lies a plateau region and beyond that are plains and river valleys.
Vendia is a continent in flux and is gradually being rifted into two smaller continents. Certain regions experience high amounts of seismic and volcanic activity.
This is the capital city of Vales and lies on the coast. It is Vendia’s largest port and the seat of Vales’ royal family.
High: Vales is very prosperous due to the income from its various regions. A major and significant source of income is Vales’ many Naica mines and, in the forested mountain ranges its southeast provinces, Sidan Silk. Slavery is also a very high-income industry in Vales.
High: The Kingdom of Vales is very stable due, in large part, to their prosperity. The other major factor for its stability is its powerful army that serves to keep the peace as well as the nation’s military force.
Danger to Outsiders
Merchants and Traders (Low): Vales makes sure that those traveling within its borders for business are protected.
Average Visitors (Medium): Vales expects all persons within its borders to obey its laws. Breaking a law, even out of ignorance, can result in being sentenced to the country’s Naica mines (moonglobe crystals).
Form of Government
The High Council is made up of men and women appointed by the King and serve at his pleasure. The councillors report to the Hand of the King, usually a member of the royal family. Each Councillor is responsible for a major government function (taxes, military, etc.,). The High Council is advisory only and is permanently based in the capital, Valesia.
Freedom and Oppression
Vales demands two things from its general population: young men to serve in the military and taxes to support the government and military. The taxes are not horribly onerous, and most people would not state that they feel overly oppressed. After four years, the men are released from service or may stay in the military, which offers good pay and, for the era, decent benefits.
Outsiders tend to view the kingdom as a tyrant and regional bully that has forced others under its vast wings to succor itself upon the fruits of those too weak to resist its talons. Whether liberator or oppressor, none can deny that the Valesians are an important piece of Aereth, and one not going anywhere anytime soon.
Murians (homo aerethus): Most races and species are represented in Vales. However, the overwhelming majority are Aereth Humans with genetic and cultural influences from Travelers (Earth humans).
Most of the cultures within the various city-states that make up the Kingdom of Vales have been heavily influenced by pockets of Travelers (Earth humans) from various periods of history.
Legions of Vales, Valesian Navy, Morrighan
Based on the Roman Legions and Roman Navy
One of the major things that survived from Oscaria was the expansion and organization of the military. Oscaria took military theory and practices from the Roman era Travelers. However, they did not put everything into practice, leaving Oscaria vulnerable to the Bredians. House Talorc was not as lax and soon established the Valesian Legions and an equally powerful navy. Think of the British Royal Navy in its heyday combined with the Roman Navy and the Legions of Rome. Vales is a formidable ally or enemy.
Morrighan: There is a siege and citadel in Vales to guard against and combat Shadow incursions.
Before Year 0, New Calendar
During one of the interim ice ages during the period known as the Great Ice, people began to migrate across the frozen seas, searching for lands with fewer people and more resources. One of these, a tribe of Murians known as the Bredians, left Eirares and settled along the eastern coast of the continent of Vendia. Other tribes followed, and various conflicts over territory and resources followed.
By this time, two distinct nations were occupying the eastern region of Vendia, and it was divided into two nations, Bredia and Oscaria. The nation of Oscaria occupied huge swaths of the Naica Mountains, found to be rich in the naica crystals that are used in the creation of moonglobes. Bredia wanted the mines and mining rights to these riches.
It should be noted that Oscaria’s culture and military were highly influenced by a legion of Rome’s military that became trapped on Aereth. This made them a formidable enemy. This allowed them to resist Bredia’s determined attempts to push them out of the region. However, with each clash between the two nations, the Bredians learned more of Oscaria’s military tactics, strengths, and weaknesses. Meanwhile, Oscaria continued to believe that they could never be defeated by what appeared to be the Bredian’s loose tribal organization.
600 CE: Battle of Vales
In the late 500s, the Oscarians began mounting a determined effort to overrun Bredia and claim the port of Valesia. They needed a natural, deep harbor, and Valesia was the best one along the eastern seaboard. Led by Titus Mallius Marius, Oscaria’s forces began a military push toward the region dominated by the port. Just outside the walls of the port, Marius comes up against a massive Bredian military force. Talorc of Vales, self-acclaimed warlord of the Bredians, was prepared to meet the might of Oscaria.
The battle was short and brutal. At the end of three days, Marius was dead, and the Oscarians in retreat with a large Bredian force in pursuit. When the dust had settled, the only Oscarians that remained were the common people who were soon integrated into Bredian society. Talorc of Vales declared himself the King of Vales for the region where Valesia was located and was supported by the people since he was credited with ending the Oscarian threat.
Talorc did spare Marius’s widow, Brea. He married her within a week of taking Oscaria’s capital.
607: House Talorc Established
On the first birthday of his son, Cano, Talorc decreed the establishment of House Talorc, and he took the name Taran, becoming Taran Talorc.
1170 CE: Siege of Midsummer
After the defeat of the Oscaria, most of their people integrated with the people of Bredia (now Vales). However, a pocket resistance remained and gathered members and momentum. Small uprisings were dealt with harshly by the Valesian Legions. However, in 1170, the Oscarians managed to mount a substantial fighting force based in a town called Tarsia that lay to the northeast of Valesia.
The King of Vales learned of the revolutionaries’ location and who had been sheltering them. In a fit of rage, he ordered his legions to march on the city of Tarsia, burn it to the ground, and bring the inhabitants, especially the Oscarian revolutionaries, back to the Valesian prisons.
After languishing for weeks in the prisons of Valesia, the military and civilians from Tarsia are brought to a large enclosure outside the gates of Valesia. The King, having read about the old gladiator battles in the texts confiscated from the original Oscarians, ordered that the civilian captives be armed and set to battle his own legions. The end result was swift and brutal, yet the assembled Valesians loved it. Next, the Oscarian revolutionaries were armed and set to battle the legions. This lasted longer, but the end result was the same.
The children of Tarsia, up through the age of fourteen, were spared so that they could remember what the penalty for defying the Kingdom was. The younger ones were sold into slavery, and the older teens were sent to the naica mines.
Tarsia would cease to exist beyond being a rallying cry for those foolish enough to go against the Kingdom, and another institution was born, the Valesian Games. The Games were loosely modeled on what could be gleaned from the ancient Oscarian scrolls. They were used for executions and as punishment for uprisings of any kind. They were also used for fairly bloodless entertainment as well. Events such as demonstrations of the might and power of Vales’ legions, horse races, beast battles, and voluntary fighting matches for substantial purses are all held. A sumptuous coliseum was built on the flatland where the massacre of the Tarsians occurred and was eventually enclosed within the walls of the expanding port city of Valesia.
Another variety of the Sidan Silk Weaving spider is found to inhabit the lower, southern tip of the Naica Mountain Range. It is larger and hardier than its Xian cousins, producing more silk per colony. This adds to the nation’s wealth.
The Kingdom of Vales joins the League of Seven Nations (aka, the Seven or the League of Seven).
2020 CE: Present Day
Over the next fourteen hundred years, Vales grew in population and expanded west of the Naica Mountains. Its people have flourished and thrived. Vales’ legions are kept in fighting trim with frequent skirmishes along the Rift and with Sask, an ongoing source of contention since Vales wants Sask’s naica mines. There is also the task of protecting the realm from sea-based invaders and the Inlanders who seek to gain a stronger foothold in Vales as well as their general policing duties.
Many people visit the walled port-city of Valesia, the Kingdom’s capital, and one of the largest population centers on the continent of Vendia. The Valesian Games attract tourists all year, and, of course, most traders make time to visit the spectacle. Execution Days are very popular with the crowds.