Vasimar (Race)

Playable?: Yes

At a Glance

Aquitaine is a large kingdom on the continent of Vendia. The primary residents are Murians (indigenous Aereth humans). Aquitaine has a very structured and long-standing hatred and fear of magic and magic-users. Their elite military, the Order of Templars, is the enforcement arm of the land.

Race Name: Vasimar

Aquitaine was settled by the Vasimar, mainly with small pockets of other Murian races who converted to the faith. The dwarrow can be seen frequently, as the Compact of Illydir creates a stable legal basis for trade and services with the Mountain home.


  • Human (Sifakas Lemurias): Their physical appearance is human and their internal physiology is basically human. They would be genetically compatible with some human and human-like species, able to interbreed and produce viable offspring.


Loosely based on the popularized and fictional versions of Earth’s Knights Templar (see Wikipedia)

Created By: Echo of Valandhir

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Average Lifespan

100-120 years


As Murians, the Vasimar are subject to the same health issues as any of Aereth’s human or biped races. Also, thanks to the influence of the Ley, the higher amount of nutrients in the plants and animals on Aereth, and a higher standard of cleanliness and healthcare allows for a generally healthy populace.


The Vasimar are a race of indigenous Aereth humans (Murians). Their skin tones range from light olive to strong bronze, with a golden tinge to their olive complexion, which sets them apart from other races and makes them easily recognized. 

Their hair is usually dark, predominantly black, dark brown, and brunette. Blondes are very rare and indicate the offspring of mixed Vasimar and Vanir ancestry. Typical eye colors are black, grey, and grey-green. Grey-green or more rarely, grey-blue, the so-called “Mist Colors” indicate someone from the mountain regions of Aquitaine.

Because of their mission and taking in people of the Faith from other races and regions, the strong ethnic coloring is slowly fading.


Social Hierarchy

Aquitaine knows socials classes, but there are no non-free people in Aquitaine, neither slavery nor serfdom is permitted. There are peasants in Aquitaine, renting land from landowners, there are free farmers, owning their own farm, there are craftspeople and merchants, miners and other workers. There are the King’s Officials, there is the Clergy (Speakers, Seekers, Templar), and there is nobility. While all classes have their differences in economic terms, they are equal in the eyes of the law and live with a deep understanding that they are equal before the Light. “The Light made the King, and the Warrior and the Farmer, and put them each in the place, where they may serve best.”

General Characteristics

Aquitaine’s people do not view themselves as a tribe in any sense. In fact, they believe tribal structures to be barbaric. They are a nation formed by their common beliefs, their faith, and everyone sharing those can become an equal member of their society. Their nation is founded on an idea, as opposed to nations founded on common ancestry.


The nation that established Aquitaine and, before that, Cal’dyra, is known as the Ger’Vasimar or commonly: the Vasimar. Scholars will likely point out that Ger’Varsimar is a strongly slurred version of Beni Gervar Sidhe – or Beni Geraut Schie in the Xian tongue. Both names mean “The Spirits With No Faces.” Indeed the Ger’Vasimar is believed to be a splintered faction of the Gwerin, long believed to be one of the ancient Sidhe races. How, when, and why this schism occurred has been lost to the mists of time.

Modern Vasimar denies any racial link to the Gwerin, the only race known to be one of the Aos Sidhe. Vasimar history states that their race came into being independently from the Aos Sidhe or the Wyr.  While their outward appearance may allow for that, their talents in the realm of spirit still hint at the ancient origins of their race.


Many customs are closely tied to the Calendar of the Light, and as such, will be listed under Feast or Celebration they belong to.

Darkness Fall Festival

Celebrated at Midwinter; 21st Day of the 12th Moon

The longest night of the year and as such seen as the reminder to the faithful that the Darkness will rise at times but always be pushed back by the Light. Families gather close, and people see to it that no one is alone or without a fire in their hearth during this day.

Feast of Trials

Celebrated on the 1st Day of the 1st Moon

The Feast of Trials is the traditional day of new beginnings. The Novice Trials at the Seeker’s Sanctuaries and the Templar Fortresses, many guilds to test for new apprentices on this day. In families, changes to duties and tasks are also often conducted on this day.

Homecoming Day

Other Names: The Maskfaces are Coming

Celebrated on the 1st Day of the 3rd Moon

A happy, vibrant feast in the weeks before Winter ends, commemorating the Homecoming of the Armies from the Defense of Caldera during the War of the Serpent. It is a festival, especially for children. The night before is spent in waiting, and with the dawn, the “Maskfaces” come. They consist of most adult males of any village, White Masks denoting a family father, dark masks denoting someone without family. It is then the task of the children to chase after the mask-faces to find their father and bring him home (often under wild snow-ball battles in between). Orphans or otherwise, fatherless children will try and catch someone with a black mask instead. Bringing him home means luck and usually someone looking out for the family the following year.

The Maskfaces are greeted with many treats, like the Maskface pudding and other sweets, making this a delightful and lighthearted feast, even as it has some somber undertones, the black masks reminding anyone that there always will be families without someone to wait for – and also showing the willingness to take care of the families of the fallen.

Feast of Swords

Celebrated at Midsummer

Also known as Feast of Vows, it is the traditional day for recruits to swear their oaths, Templar’s being inducted, and new obligations being begun. Oaths to the King will be rendered this day, if possible.

The Day of Truth

Celebrated on the 7th Day of the 8th Moon

The traditional day of Testing the Children for Magic, the Seekers will come to every settlement and city, bringing with them the Orb of Scrying, which each child has to hold and try to light. Passing the test means actually failing to light the orb. Each child able to light the orb or make it flicker has some arcane sensitivity and will be taken away from their families immediately, their names struck off the citizen roll. Amongst the people of Aquitaine, it is known that the Templars deal with such children, few wonder how.

Reflection Day

Celebrated on the 3rd Day of the 9th Moon

As the light wanes from the world again, it is time for everyone to reflect on their weaknesses, failures, and sins. This is a day of meditation, spend in contemplation and prayer. Not observing this day bodes ill luck in the future and is seen as haughtiness.

Harvest Home

Other Names: Feast of Bread

Celebrated on the 21st Day of the 9th Moon

In memory of the Exile and the founding of Aquitaine on this day, not only the Harvest is celebrated, but poor families receive gifts of grain, bread, and other provisions for the coming winter. This feast reminds everyone that Aquitaine, as a community, can only survive with all of them helping others.

Feast of Mists

Celebrated on the 31st Day of the 10th Moon

In preparing for the dark winter ahead, all homes receive new Iron Blessings and protections, Ironweed wraiths and broken blades are placed above doors, and lantern holders by the doors are redone. Neighbors visit each other with meat and ale, sharing tasks necessary for the next winter, the guards will come round to check houses for fireplaces and dangers.

Feast of Lights

Other Names: Cal’dyra Has Fallen

Celebrated on the 16th Day of the 11th Moon

The day the City of the Light, Cal’dyra fell and was destroyed. A day of mourning the fallen and preparing for a long time under the darkness. Each window in each house will shine with a candle for two nights, and a day, graves of fallen soldiers will be adorned with lights, and many children will weave Blood-vine wreaths for soldiers and Templars as a blessing and protection against the darkness in the coming year.


Magical Race or Species?

Limited (only certain individuals are magic-users).


There are aspects of all three affinities within Aquitaine (Lightborn, Shadowborn, Grayborn).

Magical Abilities

Insider Knowledge

There is indeed an arcane organization in Aquitaine, known by the name of the Black Order. Their existence is denied by most good citizens, and while Inquisitors and Templars may admit that they exist, they will not discuss them any further.

The Blessing

Members of Aquitaine’s religious orders, foremostly the Templars and the Seekers receive something called ‘the Blessing’ during their trials. This Blessing is attributed to grant them some supernatural skills, but much of this is shrouded in stories and tales.

The Dragons’ Song

While Aquitaine is not exactly happy about it, they have a compact of necessity with the dragons, and a small Siege exists at their borders. Aquitainians found having an affinity for the dragonsongs will be seized and brought to the Siege as fast as possible. Most are found during the testing for the Arcane, but a good number are found only in adult life, especially among those receiving spiritual training. Aquitanians have an unusually high rate of such talents. Hence the Siege has no shortage of potential Morrighan. Interestingly, once they have accepted their situation, many Aquitanians prove to be very capable and very loyal Dragonriders, fiercely loyal to the Queen of their Siege. Many still retain the Luminari faith.


Complete information on all magical abilities, weaknesses, and limitations is detailed in the Templar document.Templar Powers

Magical Views

Along with Sask of the Kingdom of Vales, Aquitaine is generally considered the most strongly opposed to magic and magic-users. In fact, having talent can lead to imprisonment, banishment, or even death. As such, there is no such thing as a respected citizen of Aquitaine with any kind of magical talent. Children and adults up to the age of 25 are tested for the ability. Those that are found to be arcane are banished to the Dwarrow lands under the compact of Illydir. Those that are found with the ability to hear the Dragonsongs are banished to the nearest Ddraig siege. Nevertheless, rumor keeps whispering that there is much more arcane goings-on inside Aquitaine than they want to admit.