Aelfyn beliefs center around the Light. They perceive it in three emanations:
- Kalior the Gryphon, the Bringer of Truth.
- Turani the Unicorn, the Giver of Life
- Baranor the Raven, the Bringer of death.
Turani and Baranor form a balance, while Kalior is the Light that brings truth and order into the chaos of the world.
The Sedayin believe that their people were called upon by those Three, after Elani, the Bringer of Hope vanished into the dark dream. And that they have to find her and restore her to the skies to end the world and return it to Light and Dream.
While the Sedayin regard their pantheon as inseparable from each other, there are Temples for each of the three in Altyr Darasmai.
Temples of Kalior
The Temples of Kalior, the Gryphon, are easily recognized by their golden shimmering crystal domes and the Statue of the Gryphon before the stairs. Acolytes and clerics of Kalior are often talented seers – seeing the truth is a gift and curse the Guardian of Truth bestows on his followers. The Sun-Guards (Temple Guards) are traditionally all Sun-Elves, and the number of Sun-Elves in the Priesthood is great. People seek out Kalior’s temples for advice, guidance, and when haunted by dark things.
Temples of Turani
The Temples of Turani are usually surrounded by great gardens and have adjacent public hospitals, for the Turani-Priesthood and the Isdiria – the Healing Hands – are closely interlinked, so closely that many outsiders cannot tell where one ends, and the other begins. The great Turani Temple in Altyr Darasmai is considered stark and bleak by many Sedayin, as the cold climate does not allow for the lush gardens that mark many of the other Temples of the Unicorn. Temples of Turani do not have Temple guards, but many helpers from the ranks of the Isidira.
Temples of Baranor
The Temples of Baranor are dark, ascetic halls, with lots of empty space. The statue of the Raven and the Eternal Flame stand at its heart. Baranor’s followers are the Guardians of the Sleep, the Keepers of the Dead. While the Sedayin do not have graveyards, not all their Fea can leave the world easily, and the dead of other races sometimes rest uneasy in their graves when the Shadowed One closes in on them. The Golgarites must assist the fea of those that cannot leave the world, to fight Necromancers wherever they may encounter them and end any manifestation of undead creatures. The dark, often silent fighters of the Death God recruit their ranks mostly from Moon and Frost-folk, though the odd Woodland Elf may join their ranks, while the Sun-folk shudders at their grim duty.
The Golgarites are the only religious Aelfyn organization that is principally open to outsiders if they feel Baranor’s call in their hearts. Golgarites regularly enter the deep lands of the Dwarrow to assist with corpses reanimated by the Dark Taint. They have excellent ties to the Dwarven Guardians of the Flame.
Baranor’s Knights take their name from Golgaris, Baranor’s Black Raven that he sends across the Dreaming Seas to bring the souls of the fallen home.
To the Aelfyn, marriage means “being of one song,” an attraction of Fea that does not necessarily translate into physical desire. Sedayin who find the other element of their song may or may not “join in Song” essentially becoming linked. If “of one Song,” the death of one partner, will spell the demise of the other as well. This highest form of Sedayin love is fairly rare, and it is also possible that two Sedayin realize that they are of one Song and do not join.
Below that, there is also Kallior’s blessing – a legal and religious joining, that is considered “the standard” Sedayin marriage. It is usually life-long and does not know re-marriage.
The tree-joining: lesser joining in Sedayin law. While legally considered marriage, it is not as firm and can be dissolved, broken, or even joined for a specific time only.
Joining Other Races
Sedayin are generally compatible with other races, but they warn of such unions because they know that loving the Earthborn will result in pain, loss, and often suffering for the Fea. Loving other races means pain, misunderstanding, and very often, death. While these beliefs hold firm, there are and have been Sedayin, who took the risk and accepted the pain and parting that came with it.
The most common half-blood form is Sedayin/Human, mostly of Sheantyr and Vanir origins, considered “Sea Children” and living a fairly normal life among the Vanir Kin.
Sedayin do not have graveyards, as much of their bodies dissolve into their natural element when they die. Sheantyar become sea-foam, Elcarain turn into trees or underbrush, others become ice or wind. What remains, white ash and shards, is usually dispersed into the arcane, under the blessings of Baranor.
Yet, death is not certain. As the Fea weakens, the Ari, the body, begins to fade, until, in the end, there is nothing left. Yet, the Fea might not die but linger in spirit form, trapped in the world, often turning malicious in its despair, if not found in time by the Golgarites.
Also being killed under arcane circumstances can make a Fea remain behind, while the Ari is destroyed, such Fea, less weakened by the shadow and the darkness of the world, are often more able to interact with their surroundings and not grow malicious, though in time they too will need the aid of Baranor to cross the Neverseas.